ZBrushCentral

UV help needed

I want to bring in a model from maya (already UV’ed) into zbrush. But everytime I do I cannot get great detail when I texture in zbrush. I thought that bringing in a model with a uv would help texture quality - maybe I was wrong in thinking that. Therefore is the only way to produce a high quality texture in Zbrush is by increasing the subdivision level(s)?

Thanks for any help

If you are texturing using polypainting then you need to have sufficient polygons to support the details. This means dividing your model to a million polys or more.

The alternative is to paint a texture map using Projection Master. For this method you don’t need to divide your model.

See here for more information about both methods:

http://www.pixologic.com/docs/index.php/Texture_Painting

ya marcus is right we should have more supportive polygon subdivide it during render time and also to low the poly count use normal maps also in bump as tangent normal k

THanks for the help

i came here 2 make new friend and to look a new world if you want any other help also ask me if i am suppose to do it i will surely do it