Damn… i faced to this problem again.
Zbrush4.0
3d max 2011 design
Uv breaks on export from Zbrbush, Mrg ONN, Grp ONN. What’s wrong? UV was done with UV-master…

Damn… i faced to this problem again.
Zbrush4.0
3d max 2011 design
Uv breaks on export from Zbrbush, Mrg ONN, Grp ONN. What’s wrong? UV was done with UV-master…

uv’s break on import into MAX, not from Zbrush.
you need to change your settings in max to work with zbrush. What settings are you using in max during import?
Are you using goZ?
Is there a reason you can’t just weld them back together?
i use no GoZ…
How in 3d max i can weld thousands of dots in UV?
i don’t know.
presets during import…

hmmmm…
i rly don’t understand.
I took the lowest SubD level of my model, then pressed MakePolyMesh3D. And
made UV in UVmaster. Export to 3d max. Everything ok.
But when i work with several SubD levels and function WorkOnClone - after import in 3d max my UV broken… ((
any ideas ? 