ZBrushCentral

UV Edge Problem in display & render in 3dsmax

Hi,

you can see the 3 images here…

zbrush realtime display is perfect… but 3dsmax real time display seems odd…it shows edges where uvs are different…maybe graphic card issue…& in rendered image at some places white edges display…

can anyone one help me out…I want to use it in one game…so realtime must be good…

thanks

Attachments

3dsmax_realtime.jpg

3dsmax_rendered.jpg

zbrush_view.jpg

anyone plsss…