Just when I have the pipeline down Pixologic has to come out with even greater toolsets causing this old dog to learn some new tricks, heh.
Having a couple of issues getting adjusted to version 3.5 - here are my two problems / questions:
- UV issue -
- created mesh in 3ds max
- created uvs in uvlayout
- imported obj into zbrush
- checked uvs - in place
- exported out as obj from zbrush
- imported new obj into max
- uvs are gone - hmm this is one I have never had before - any ideas?
- Displacement issue -
- this is merely one of not finding the right thread yet - where might I locate information concerning the new method of displacement exportation since there is no longer the plug-in - finding all over that it is built in now - have found the standard displacement exporter in the tool tab, but this does not allow for a great deal of tweaking - is this the only way to export displacements now?
Thanks in advance.





