Hey guys, I’ve been reading through thread after thread and found a few people post images but no replies.
I’m having a strange problem with both displacement and normal maps. I’m wondering how to fix this.
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Im using zbrush 3.5r2 and Lightwave, not that the secondary program has anything to do with it.
My process:
- Sculpt base
- Retopo mesh, project detail
- UV’s in external software
- High detail sculpting
- Lower subdivision level (No morph target… not sure of how this process works or whether it would have this effect on my UVs)
- Normal Map>Tangent(on)>Smooth UV(On)> Create normal map
At this stage it is clear that there is something wrong with the map. It’s like every poly has been mapped on its own. Or like the low poly edges have been baked into the map, harshly. I don’t know…
- Into lightwave and apply the map through the node editor
- unfortunate results.
Any ideas?
Will i have to UV?
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gotta love this community. 
