ZBrushCentral

UV based surface noise broken?

I have good uv’s on a base mesh, but when i go to use the UV button on the surface feature, it’s giving me artifacts based off of my mesh topology. Image attached - any help is super appreciated.

Attachments

nogo.jpg

Did you unwrap that in 3dsMax and did you use goZ to get it into Zbrush?

i used Headus Unwrap, then tweaked in 3dsmax - I’ve narrowed down the problem to when i reimport the obj back to zbrush, it’s like it’s reordering the verts (even though the count hasnt changed)

i believe you can spin the UVs 2x (cycle I think it is called in Z) and it should fix the problem.
If you use goZ to transfer the mesh into Zbrush that error doesn’t occur.