Hey, I am using Zbrush 3.1. I have created a mesh in Blender and later exported it to Zbrush already with UV. Then I sculpted it using HD Geometry (after using the normal one as well) and now I wanted to generate normal map but I got stuck with it. First of all it doesnt create corectly UV Grups:
This is my UV:
And here is the resoult of pressing the UV Group:
Plz help me!!





