Hey all,
Im running into a weird problem when I generate my maps for my sculpted cloak object. I originally made the basemesh and uvs in lightwave.
Heres the lowest and highest subD levels.

I dont know if this is the issue but, when I was preparing to generate my maps, I deleted the lowest subdivision level (the basemesh level). The high res sculpted model looked too detailed for my original basemesh, so I deleted the lowest level and tried to get a subD level that closer resembled the sculpted detail.
I figured it wouldnt make any difference since I was going to be exporting the new model from zbrush.
Any ideas on what is happening or why? Ive never really run into this problem, or this noticeable.
My last ditch effort will be deleting the uvs and creating GUVs…but Id really like to stay with my original uvs.
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