Hi all, i’ve got a problem when importing a UV low poly model from 3dsmax to zbrush. I know that this is a common question but :
- I ve got a “mismatch points-order” tag when i import to zbrush, the model doesnt break but the uvs are corrupt
- I have unchecked optimization in the 3dsmax export pannel et i’ve applied a reset xform
- I have tried anything, importing/exporting in 3dsmax 2 times, convert to poly etc, anything i can find on the internet doesnt work (i hadnt this problem before)
- It does the same thing with any mesh.
- I have no problem when i export to uvlayout, and then import back in zbrush
- If i make zbrush -> uvlayout -> 3dsmax -> uvlayout -> zbrush it will do the same thing
Un extract from the beginning of the obj files :
zbrush obj :
v 0.04129999 2.83069992 0.0082
v 0.02999999 2.83109998 0.0094
v 0.0406 2.82450008 0.0106
3dsmax obj :
v 0.04129920 2.83066559 0.00816140
v 0.03002950 2.83107162 0.00937270
v 0.04059390 2.82451534 0.01064740
thanks for your help!