I figured I’d toss this idea out to scriptwriters…
I’ve asked a number of times, but have gotten litle or no resonse at all on this idea.
Zmapper gives you a flat normal map. is there any way to convert that normal map information into uv information as well, and then save your obj with the normal map info replacing the uv mapping information?
The normal map should be a dat set of coordinates of the obj’s points. That’s all a uv map really is as well.
Maybe one of the zscripters can write a script so zmapper can be used as a uv mapping utility, instead of just a normal mapper?
Unless saving a obj with the zmapper massaged nomrla mapping already changes the uv mapping?