Hey yalls,
Hopefully this comes as a welcome post as I’m new and cannot find a more appropriate place to post this.
My question has to do with UV mapping. Up until now I’ve used blender 3d and photoshop for texturing, but now I’m going to use the more powerful features of Zbrush to do this. I’m confused on one matter, and I wanted to get a quick answer to it before using too much time running in circles trying to figure it out myself:
What does Zbrush recognize as an export for an unwrapped model? If I mark seams on my model and meticulously layout the UV map will the same model complete with uv layout be present in Zbrush as well, allowing me to paint right onto the model while updating the 2 dimensional wrapped image?
Such a thing seems too good to be true – so I just wanted to get a little clarification on this since its the reason I bought zbrush.