ZBrushCentral

Using transpose master

is there a certain trick to using transpose master. When i use it my model always winds up crumpling up in alot of areas like an accordian. i’m trying to make a 3d fighting game using mugen and i want to use the different poses to create animations. if i use the regular transpose using masks it will take me forever. if transpose master is not the way to go does anyone have suggestions on a cheap posing software

http://www.zbrushcentral.com/showthread.php?185833-Transpose-Master-rigging-problem-(pose-deformations-look-strange)&highlight=Transpose+Master

Transpose Master works with a low resolution version of your model. There will usually be some adjustment needed when the pose is transferred to a high resolution model. Good topology will help, so that the model deforms naturally in the way you want. This is essential for any kind of animation.

You’re likely to encounter much the same sort of problems if you rig your model in some other software. If you only need a few different poses then ZBrush is probably simplest for your needs but you might think that it is worthwhile investing the time to learn another software if it would speed up things a lot - only you can decide that. Both Blender and DAZ Studio are free programs that have rigging and animation tools.