So I started a model in zbrush, then exported the low res and did the UV’s. I have two parts to the character (shorts and body/face). I also need to use alpha planes to make hair. So I set up two uv tiles in Maya (one has the body, the other has shorts, face, and the alpha card) When I sculpted I didn’t have the shorts or the hair. The requirements for this project are that I use one 1k map with two uv tiles. I need help figuring out how to get all of my model with the new uv’s back into zbrush.
Also I am trying to figure out how I am going to get the alpha plane on the same texture ( I usually do the planes in Photoshop, since it needs no sculpting, but the rest of the objects on the same uv tile require sculpting).
Help is greatly appreciated 