I wanted to know what the workflow is for creating multiple displacement maps, normal maps and texture maps for one model.
I tried a simple test, putting UVs in 2 quadrants in maya, then I brought into ZB, subdivided and did a test sculpt and polypaint. When I generated displacement, it only generates one file, and it looks like the map for one quadrant is sitting on top of the map for the second quadrant.
Anyone know how to use generate multiple maps in the 3.2 or 3.5?
Thanks