I have read that for games assets, the zbrush high poly sculpt can still be used by projecting or baking it into the low poly mesh.
How does this process work?
If I have a high poly scuplt, e.g. 8 million, how do I go about getting this onto the low poly mesh?
Also, if I wanted to retopologize, which mesh do I do that on?
Do I retopologize the high poly mesh and then create the maps? How do I then use these maps with a low poly count mesh so that it will be optimized for a game engine?
Thanks