Hi Zbrushers 
I could really use some tips on how to use HD sculpting with the GoZ feature.
I have made a GoZ test with maya. When I use the GoZ button, and go back in zbrush, I have lost all of my HD sculpting. I guess you have to be really certain that the model is βdoneβ when using HD sculpting.
Are there a work around, perhaps using layers or something?
Jimmy 