Greetings all!
New to Zbrush & this is the first post (question) of many :o & really looking forward to getting to grips with this amazing program. Already drooling at the fantastic artworks in the gallery & hoping one day to post my own wow factor sculpt.
I’m slowly making my way through the incredibly helpful PDF provided by pixologic but I wanted to jump ahead & try something.
So here goes, I’m using Ver 4.0 & I have a lo res model of a tyre which I want to add detail to & eventually export a detailed normal map for a game engine type scenario.
I was wondering whether it would be possible using an existing bump/normal map from the texture i have created to kickstart the sculpt ie apply the texture to the entire high res mesh so it sculpts the surface according to the greyscale or normal information in the map, then modify the sculpt with my brush & then export it back out when I’m happy with the results.
I hope that makes sense to you more guru types & thanks in advance for any help offered.
Cheers Polyglot!!!