ZBrushCentral

Using Alpha without Masking Texture?

Hi All, i have a quick question, i searched all over but couldn’t find an answer

I’m trying to paint geometry and polypaint at the same time using a texture and an alpha, i want to use the alpha for the geometry but i don’t want the alpha to mask the texture which it does by default

Is there any way to make it to the alpha does not mask the texture when painting?

Thanks in advance!

I don´t think this is possible. Changing the alpha will change the brush “tip” both in Zadd RGB and M.:confused:

That’s what i figured oh well…

It would be a nice feature in the future

I wanted to use a texture i already created for polypaint and have it’s alpha used as the geometry brush so the texture would match up with the geometry and i wouldn’t have to manually color in the detail

You can try to draw the stroke once (alpha+zadd or zsub), and then immediately change your brush settings (alpha/z add off, texture+ rgb on) and press ‘1’ to repeat the last stroke with the new settings. I see this working better with DragRect or DragDot, but it should work all the same with other stroke types. A macro could possibly speed things up if this has to be repeated a lot.

Awesome! That worked perfectly, thanks!