Hi all,
I´ve searched the forum, but haven´t found the best way to do it.
Now I ask you, how can I do the scales of an armour the best way. I´ve tried to use Projection Master with a tileable map, with many scales on it and it´s nearly impossible to do it that it fits correct. There are always stretches in the stamp due to the different angles of the object. I don´t mean the small stretches, it´s like if you project a square on a sphere, it will stretch massive if you view it from the side. If i do it with dragrect, I can forget about getting an uniform result.
Any tips?
Best Regards,
Josef

