Hi,
I really hope someone can help me with this issue im having with Zbrush’s Zmapper – Basically i have a low poly destroyed piece of ground (see image attached) - and UV’ed, took it into Zbrush, did a quick rough high poly test, went into Zmapper – (so far everythings working without a hitch), hit ‘create normal map’ – it starts to generate the normal map, everything looks totally normal and fine…and then BAM, it ends up getting glitched out like the image i included…
anyone have any ideas whats going on? This may be a ‘n00b’ question, so hopefully someone can help~~!!!
thanks!
-YT
