I’m trying to figure out what causes the ugly seams that I get once I convert my polypaint into a texture using guvtiles. I seem to be doing everything right. Create my guvtiles on the lowest sdiv, go back to the highest sdiv, press “new from polypaint”, flip texture. When I apply the texture to the model in max, I get really ugly seams all over the mesh. anyone knows what’s causing this?. Thx
EDIT: one more thing. I don’t see these seams when I apply the texture in zbrush. I only see them in max. Could it be some kind of option that screws up the UVs on export?
