ZBrushCentral

updating UVs from maya to zbrush

hey everyone.
Ok here’s what I want to know.
First I did the model in maya than the UVs and finnished sculpting in zbrush. But that I noticed I want to do a small change of UVs in maya. so could I update the UVs in zbrush from Maya.
Like exporting the UVs to maya changing them there and than they’ll be changed in zbrush too.
thanks I tried googling 2 but no luck so far.

In Maya, modify the UV’s and export again.

Back in ZBrush, go to level 1 of your model. Switch to your stored morph target from before you divided. (Or store one now if you didn’t do so before.) Then import the version with the new UV’s. They’ll be updated. You can now create your disp/normal maps or you can switch morph targets again and return to the higher levels.