Hi Everyone
I’m currently working on a model and I’m just about to start poly paint it but before I do so I want to update my UV map. can some tell me what is the process of doing that in Zbrush 3.5?
I asked that question in the zbrush forum in cgtalk and I received that answer:
"Originally Posted by meats
You can do this.
Go to your lowest version of your object (the one with the old UVs).
Press the morphtarget> store morph target button.
Fix the UV’s in your external program (XSI in your case).
Import the new model (new UV’s) into the model of your old UV’s.
Press morphtarget> switch geometry.
Good to go."
I did exactly like it says but apparently it’s not working in 3.5 the uv remains the same.





