Hello Everyone!
So I have been working on this character concept to familiarize myself with ZBrush more and I just realized that in order to do the normal maps for the high poly to low poly, i needed to unwrap the low poly first.
I was just wondering if there was any way to take the low poly into 3ds max, unwrap it, and bring it back into ZBrush without losing the high poly mesh?
I would just try using UV Master but for some reason the plugin doesnt like me and always comes up with the file either being an unknown format or damaged.