ZBrushCentral

Unwrap low poly after high poly sculpt is done?

Hello Everyone!

So I have been working on this character concept to familiarize myself with ZBrush more and I just realized that in order to do the normal maps for the high poly to low poly, i needed to unwrap the low poly first.

I was just wondering if there was any way to take the low poly into 3ds max, unwrap it, and bring it back into ZBrush without losing the high poly mesh?

I would just try using UV Master but for some reason the plugin doesnt like me and always comes up with the file either being an unknown format or damaged.

You can use GoZ to move the lowpoly mesh to Max and then goZ back.
Try it on a simple object first to make sure you have your workflow down and it isn’t breaking anywhere either with your workflow for unwrapping. (Make sure your simple object also has subD level in Z).

You can also unwrap in any program and import over the original lowpoly or you can append it as a new tool and project the new mesh onto the high version for baking.