In building a chain of zspheres, I am imparting an unwanted rotation to the spheres that twists my mesh, as viewed in the Adaptive Skin Preview.
The Shift Key doesn’t seem to constrain rotation as it does when Moving spheres along an axis. I realize I can go back and fix the problem, but is there a way to avoid it altogether?
In the image below, the sphere on the far right was placed last and as you can see it rotates automatically. On other occasions, the entire chain seems to pivot around the center giving an unwanted rotation to my mesh.
Any help would be appreciated. TIA
