Some bad twisted stretches occurred on the topology of the torso area when I used Zsphere to build a basic humanoid, does anyone know why this happened?
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Some bad twisted stretches occurred on the topology of the torso area when I used Zsphere to build a basic humanoid, does anyone know why this happened?


Does this always happen?
Did you have Symmetry turned on when you started?
Does this happen with classic skinning?
I think your center sphere is twisted. Sometimes it’s very hard to visually see when they are until you look at the adaptive skin.
Try twisting it and see if it changes the topo flow.