Hey there! This is my first post on ZbrushCentral so I hope I’m at the good place and I hope this is not a stupid question 
I’m new to Zbrush so I dont know the best workflows and everything… I’ve had this workflow where, when doing a character, I build the entire anatomy before putting clothes and gears. At some point I wish to cut my base anatomy in separate pieces (where the clothes will hide the cuts) to be able to upper the division one level higher and get finer details (face imperfections, nails, etc). The only way I know of doing this is to duplicate my tool use the Delete Hidden button until I’ve separated my anatomy into pieces (head, body, arms, legs). Problem is that when deleting hidden polys, it’s smooths out the higher levels of division, so I lose all my fine details.
2 Questions:
Is there a better way to separate a mesh more easily?
Is there a way I can do so without losing the details of my higher levels of division?
Thanks for you help!

