Hello.
I just started getting used to ZBrush and practicing my sculpting techniques on a base model. And now I am having this issue.
This all started when I used the GoZ function, when I integrate my models with Maya and ZBrush.
What happens is when I open a document of the model I created, I get a stiff, unusable pose of the model I created. Then I go down to the SubDivision panel where the models are displayed, and I only have one copy of the model I created, and if I add another model to the scene, the default model just stays in place and it doesn’t move, and I can’t seem to get rid of it.
I recorded a video to show you the issue, I figured it might help.
As you can see, I can still rotate, scale and move the recently imported model, but the stuck copy of the model just stays there.
What do I do or what did I do? What could be the issue?
Thank you for your time.
- Justin