I got a tricky question for those who might have a solution!!!
Ok here’s the fuzz : I need to put back in T-stance a posed character (only one subtool/mesh, since it’s an anatomy study).
I have the basemesh of the character already in T-stance as an OBJ and in a ZTL file I have the character all sculpted but posed.
How can I put back the completely sculpted anatomy but in the initial T-stance from the OBJ?
In the ZTL file, I tried to import the OBJ and transfer the highres details to this OBJ but it just makes the model explode (BTW, I didn’t play with the model so they should have the same vertex numbers and all)
I didn’t do it yet, but I was thinking somehow of unwrapping the model, copied the UVs to the final model and transfering the information by displacement map… but honestly I have noooo idea if it’s even possible.
Can somebody help me with this? Any suggestions?
