So the unreal engine 3 finally came out with an editor. So my focus is now like a ninja with a laser ripping it apart and learning it top to bottom.
The engine supports many of the best features I have ever seen, and very easy to navigate the editor. (total 3d nerd friendly)
So far visual programming is my favorite;)
Unreal tournament 3 is coming out this month also but Gears of War has a nicer enemy / Monster AI scripting so I’m hoping gears will be a better port for zbrush monsters.
But anywho if your interested in a break in the floating head stuff join the series. Of course I will be dragging Maya / Zbrush / Photoshop into the training as well as the series progresses.