I really enjoyed working on this character. I always wanted to see Jack Nicholson in a RingMaster costume. Hope you all like it
Zbrush - Sculpt, Modelling and base UV
Everything thing was modeled in Zbrush with Zmodeler to achieve good Topology and to be used in-game for a realtime character.
I solely rely on Zbrush for all my initial visualisations and to breathe life into my creations. Simply LOVE ZBRUSH and PIXOLOGIC.
Unreal 4 - Subsurface Scattering, Lighting, Rendering & Shading