ZB3.5 shows making a Uniskin after having fun with ZSII.
Why noy make a Poly Mesh3D?
When Viewing the UniSkin, you have a choice to make a Uni Skin, or a poly mesh3D.
Just curious what the advantage is?
Cheers!
ZB3.5 shows making a Uniskin after having fun with ZSII.
Why noy make a Poly Mesh3D?
When Viewing the UniSkin, you have a choice to make a Uni Skin, or a poly mesh3D.
Just curious what the advantage is?
Cheers!
When using ZSpheres, you want to use the “Make Unified Skin” (or “Make Adaptive Skin”) not the “MakePolyMesh3D”.
When you use the “Make Unified Skin” in conjunction with the SDiv control in the Unified Skin sub palette, you’ll get a unified skin with multiple sub division levels.
When you use the “MakePolyMesh3D”, you get only one sub div level.
Ahhh! Multiple Level advantage. Good to know, thanks for explaining. 
I like all the new changes, The new brush tools are inovative and FUN to use.