When creating a tiled repeating texture such as bricks where a small sample is duplicated and positioned by eye for spacing, is there a more exact method of positioning? When a lot of these sample bits are made into a very large version, even the slightest variation of the spacing turns into a very prominent line, which is unacceptable. I’ve heard of an onscreen measuring ruler (if I can’t do exact positioning in ZB).
This post is a repeat because the original was in wrong subforum.