ZBrushCentral

Unified skin resolution problem

UNIFIED SKIN

//youtu.be/BBYd0-2utKk

After you’re finished with “Initialize”, make it a PolyMesh3D before you “Make Unified Skin”.

If you open the default cube scene(.zpr) from LightBox and reduce the subdivision level to 1 and then perform reconstruct lower you can get down to 6 faces. If you start with the cube in the tool menu you can go into the initialize panel and set some options there before making PolyMesh 3D. Hope that helps.

I have tried this and I get the same results. The only thing that works is going to project and selecting the cube, but its a lot of work. I wonder why pixologic changed the feature

http://docs.pixologic.com/reference-guide/tool/zsphere/unified-skin/
Excerpted from there
Make Unified Skin

The Make Unified Skin button creates a new mesh by stretching a ‘skin’ around this object. The attributes of the skin are determined by the Skin Resolution, Skin Density, and Skin Smoothness items.


What are you trying to do?

new-3.JPG

thank you for your help its working now