I love the way Unified Skin simplifies and smooths my mesh. But apparently it also changes the scale and coordinates which I notice when opening an exported skin in other 3D software. Is there a way to somehow copy the scale and coordinates of the source mesh? Also, is there some workaround for skinning only part of a mesh? I’m trying to create a mostly smooth mesh, but don’t want to loose the sharp edges in other areas. Thanks in advance! 