In 3.5r2, doing a simple test using the default sphere and Unified Skin with all the default parameters, I get a quantized object as in the attached picture. This is not how 3.2 behaves. How can I get the 3.2 behavior?

In 3.5r2, doing a simple test using the default sphere and Unified Skin with all the default parameters, I get a quantized object as in the attached picture. This is not how 3.2 behaves. How can I get the 3.2 behavior?

i’m guessing you mean have it look smooth, usually you would turn the smooth slider to 100 but for non zsketch meshes it doesn’t seem to work correctly, not as it did in 3.1, i usually just use the smooth deformation slider, or smooth manually.