Hi, I sometimes prefer to convert zspheres into a unified skin as opposed to an adaptive skin in many cases (especially when there is a form that branches out and connects back in upon itself like a tube or arm that has a hand on a hip, ect…)
In zbrush 3.1, I find this working the best,…in 3.5R2, it is a little harder to get a simple skin that wraps around the form of the spheres…but in R3, I find that it is completely broken…whenever I want to convert a zsphere into a unified skin that is not generated through the ‘zsketch’ method, then I simply find a strange bulbous geometric shape in my tool pallete as opposed to something with a skin neatly wrapped around the volume the of the zspheres I layed out…I actually use unified skin quite a bit, so I’m hoping there is just some setting that I have wrong,…
If anyone has suggestions, I would greatly appreciate it,…
thanks,
-J