Hi there ive been using softimage for a good year now and finally decided to try using zbrush and have followed through every tutorial…=p
The problem im having is when you take a 3d cube or sphere and try to make unified skin. Everyy time i turn the smoothing down to 0 my remesh is coming out looking like it was piced together by lego…
There sqaure is missing cubes all along its edges and sphere is not a sphere any more its a lego ball…
So as an example in the first stage of the projection master tutorial where they set the initialized state sub d’s to 8(i can only go to 16 for some reason?) and smooth to 0 before they unify the skin. Then they unify it and get a perfect block with a proper mesh…as stated i get cubes all over the edges of the mesh missing…I can use the smoothing and get a rounded corner block but thats not what they did in the tutorial so im not sure what i may have missed. Any and all help would be nice =p…
As for that id have to say zbrush does some of the coolest things i think i have ever seen =p…great program…
