ZBrushCentral

Uneven Topology?

The image shows strangeness(don’t know how else to call it) in the topology and happens everytime I go up a subdivision level usually pretty high and go over some more sculpting. At a high subdivision level it tends to become more difficult to sculpt. The mesh starts to look like pockets of dents/craters where I want to be smooth muscle. How do I fix/prevent this?

Your image is too small to see what’s happening.

What are your system specs? Which version of ZBrush are you using? How many polys does the model have at the highest level?

My system specs: Windows XP, PC, 32 bit, Pentium® 4CPU 3.20GHZ
2.78GHz, 2.00GB of RAM ----I kinda doubt it’s my computer and shamefully think it’s my artistic skills in using zbrush technically but please let me know.

Zbrush 3.1 (I don’t have it installed at moment) but it’s a low res model brought in from Maya and brought up to 5-6 Subdivision Levels.

The new images I have reuploaded is the leg of an animal. It doesn’t look all smooth and finished as a lot of ZBrush artist models. There are these uneven like topology that is strange.

I guess to have something to compare it to, you can say the “leg” sculpted is better sculpted than the thigh area. Just want to know why the high subd level looks so smooth that when going over it, it creates these (craterlike in topology, off color white against the brown) and how to control that? --Hrmph I wish there was another way of describing it.

those images are way too small to guess what’s happening… also, if its a topology issue, you should send us some wireframe shots (press Ctrl+f)

shift F

What is shift F? Wireframe mode? Wireframe is not the issue.

I guess nevermind then. I am assuming it’s my awful sculpting talents using Zbrush which is in desperate need of improving. I don’t think it’s a technical error or more people would be having it. Thanks anyway.

goast… Sorry… my wrong (Stupid maya commands)

youZC: You might be experiencing some topology issues, Shift + F activates the wireframe mode, so we can see what’s happening with your mesh :smiley: