I am a new user of zBrush 3.12 for Mac OS X. I am a big fan of the move and inflate brushes and I have discovered that after using them over and over my models begin to have very uneven polygon distributions. Some areas which get pinched or squished are dense with polygon detail where other areas that have been inflated, for example, are stretched and must be subdivided to get the same amount of detail. That in turn creates a bigger model and screws up my polygroups.
Is there a way to redistribute my mesh so that the polygons are more uniform across the model while retaining the overall shape? If not, what are some of the strategies that you use to avoid this situation? Thanks.