I am using ZBrush version 3.5 on Windows XP x64 . Machine performance is very good.
The problem I am having is somehow my original Zsphere model got offset a tiny bit from center on the x axis and now when I am sculpting, the mirror brushes function does not accurtely reproduce my brush strokes on the “opposite side” (x axis).
I don’t have Z brush open at the moment and not exactly sure what this is called.
I have tried resym and that only destroys my unmasked mesh.
Also could someone explain what 3.5R2 is? Its confusing for me… I think its a Mac version but not sure.
I am obviously not a power ZB user.