ZBrushCentral

Undoz's Sketchbook (slight nudity)

Oh man, this is such an honor…

monstermaker, I love your creatures!
ministerart: yeah, it was wicked. Especially if you’ve seen the show as a child.
thanks Brett!
industripop: thanks for checking it out
nellement: thanks
mikala :slight_smile:
TrackZ: thank you
klisher haha, no… it was pretty straight forward.
Hi Calin! For the rendering I’ve used vray. I didn’t have much use for zapplink because the texturing was pretty basic. Didn’t have to do any image projection. Merci!
Pietas, thanks!
Hi Magdalena. I took a peak at your goblin for inspiration while I was working on him :slight_smile:
sasquatchpoacher: thanks!
infamouskiller :slight_smile:
Point: Yeah , the pose is quite iconic. I thought about the drapes, but I chose to go with the diorama, because it would also work if I decide to print the model.
Frenchy Pilou :slight_smile:
Doqpelgänger haha, sorry man, we must think very similarly
guillom thanks!
nightwoodwolf, thanks. Most of the models were made from very basic geometry and their wireframes aren’t very interesting. I’ll try to post them where the topology matters.
ahmed-jameel, thank you
Hey iatriki!
Dryn: thanks
bezoetdebie thanks man. I’m very glad about that!
JesseGraffam :slight_smile:
qasimalikhan: thank you. I’ve only started studying anatomy in the recent years, and 3d, around 8 or 9 years… I’m trying to make the move since Zbrush revolutionized the 3d field.
Davy Jones: Your model is looking good. Specially for your first try in zb it’s great.
Thanks piz!
Korado3D: thanks! The shoes are no exactly symmetrical, but I do agree that the sides are not very different.
rodion vlasov: thanks man!
vedanta: I like that! :slight_smile:
yazz: thanks, I’ll try. The model has about 3 mil polys.
Thanks Kupo! Talking about form, I often come to your models for inspiration.

Here are some details about the process on the last image:

This was the topology for the head that I used from the beginning.

01

I did the high frequency details when I arrived at the texturing stage. I tried to paint directly a bump map inside ZB, but I wasn’t satisfied with the control and I decided to do it over again directly onto geometry

1

For the skin pores I used an alpha map made from a photo of an orange.

orange-skin

Since the model was static and it was for a still image, I decided to use a local space normal map to save me from other headaches. This way I could get the highest details without using displacement. This is not a solution if you are going to animate it.

2

For the body I used a zsphere model as a mockup, then I brought that into max and used it as a reference for the clothing. A shell modifier was used to give thickness.

5

Then sculpted the folds in ZB

3

On the hair, I created some splines (green) ontop of the hair mesh sculpted in ZB, and I used those as guides for the Hair and Fur included in max. Also I painted a quick density map in ZB.

I chose to render the hair in mental ray as mr prim because the result was more crisp than the default one. The rest of the model was rendered in Vray and composed in Photoshop.

4

Cheers!!

Attachments

1.jpg

2.jpg

3.jpg

orange-skin.jpg

4.jpg

5.jpg

01.jpg

Thanks for sharing your methods,even the orange skin for pores helped me.Brilliant work and congrats on the desrved top row for your 5 star works.cal

Very nice work! :smiley: :+1: :+1:

Anderson
gendragon

hey andrei!

congrats on the frontpage. well deserved.
very nice job.

-r

Hi,

Just found your thread and am really inspired by your work. How long does it normally take you to build one of these models? It seems like you’re very fast.

In the earlier pages of this thread you acknowledged you used a mouse to build many of these. How on earth did you get such control with a mouse? Were you just constantly adjusting the ZIntensity?

Thanks, Ron

calum5ZB, thanks! glad to be helpful
gendragon: thank you
hey abyss103, thanks man
Hi vrkaya. I can’t really say about how much they took, because I was not working on them regularly. The speed shouldn’t matter very much, because it comes with experience.
With the mouse, I worked with a low intensity and I smoothed quite a lot after the strokes, but it was a much slower process.

Hi,

Thanks for the quick reply. It makes sense that you would work on multiple models over a variety of sessions.

The process you used with the mouse makes the output you created a bit more amazing. I would have had problems concentrating on the result I was seeking, and its something that you could overcome that. You must be very disciplined in the way you “think through” your modeling sessions.

Regards,
Ron

Man I can’t believe you did Omar, it’s so good. The wire is one of my favorite shows of all time. Also this is a brilliant thread…

Wow, you did these with a mouse? That is amazing! Get a tablet, though, man, with these skillz anyways.:+1:

great work :+1: :+1:

vrkaya, disciplined… not at all :slight_smile: I worked with a very low intensity so I wouldn’t do much damage.
Zicarious: thanks man
Big Jamez: not on the latest models, I’ve got a wacom in the meantime. thanks!
Temujin: thank you

I’ve been playing around with a new model. It’s going to be a bust on a girl with headphones theme.
Here’s a wip with Lucky’s fantastic material:

[]

Cheers!mck2.jpg

hey andrei!

great work. nice proportions on her.
she looks a little like naomi watts. did you use her as ref?

-r

Very nice work. :+1: You really captured femininity in her proportions and facial expression. Look forward to seeing how this progresses.

I agree with Harmonic. However the head ‘feels’ a bit small…or the neck too long and muscular. But the facial expression is spot on. :+1:

I love it! Well done!

wow! great ! love the girl

Alex Oliver

great sculpt, very cool!:smiley: :+1: :+1:

She looks awesome :+1:

Hey abyss103, thanks! she does look similar, but I’ve used nellie mckay as a reference
Harmonic thanks!
nfuchs you are right about that, I haven’t payed much attention because it was going to be covered anyway. thank you!
thanks Brett!
Hey Alex, thanks man!
thanks rodion vlasov :slight_smile:
wizz, thank you

Here’s the final piece. I hope you like it!

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Cheersmck3.jpg

Great sculpt! I really like the whole thing: pose, hair, expression. :+1: :+1: