ZBrushCentral

Undoz's Sketchbook (slight nudity)

nicely done

i like the girl model … looking really good

Great update!! Always a pleasure to see you post Undoz! Only crit I can think of giving is maybe the hands are a tiny bit too small or the fingers are too thin. Look forward to the next update:D

awesome work as usual , can you share some tips about hairs modeling:)

As others have already said, really great work on the clothing. Cloth is something I’m really focusing on right now so this is good inspiration. Thanks for sharing :slight_smile:

Yeah … I’m a fan!

Hands seem a tad small, shoulder blades a tad too much pinch.

looks fantastic.

Awesome model)):+1: :+1: :+1:

OOOOh sweet, good work a tight evil woman. :wink: keep em coming…

Thanks a lot for the feedback! I’ve updated a bit the previous pic.

SolidSnakexxx: thanks man!
Lil’sister: haha, thanks! love your GIJOE piece. It remembers me how much I suck at posing.
Whirlwind123: thanks! and still have to go through the entire collection… but damn it’s pricey.
Thanks Lucky_1!
SadamHu: reference… I can’t stress how important it is. thanks!
Sickness: thanks! I agree with you and I have the same opinion when I’m looking at other works.
Dark_Cloud: thanks! I have to pose her, but not sure when I’ll find the time. Also I haven’t decided what to do with the model.
O/MI: thanks man!
thanks askue!
thanks nightwoodwolf!
Thanks Greg. I added a bit more mass to the hands. The measurements seemed pretty close but I have a history of doing small hands :slight_smile:
Thanks locky10! The workflow for the hair was something like this: Concept hair sculpt from a sphere > Max: drawing splines on top of the hair > path deform polygons strips > shell modifier + turbosmooth > back to Z for shape adjustments.
dustinbrown: thanks man. I like your models.
StefanH: hope that it’s fixed now. thanks!
rodion vlasov: thanks! keep it up
thanks mutte696 :slight_smile:

very cool undoz. how many polys so far?
the wrinkles on the pants… are they sculpted in zb or modeled in another app?? they look really clean. cool stuff man cant wait to see the finished product!

nerveink: thanks man! The model is at 5 mil . The clothing was made in zbrush. There is no way that I would spend time to model that :slight_smile: Most of the folds were made with the lazy mouse after which I smooth a lot. If I make a mistake I smooth the surface back to initial volume or I use a previous saved morph. I’m afraid that I’m a bit too clinical at times and this is seen in my style.

Great update.

She looks really great!

Wow what a wonderul sketchbook - took me some time to go through all of it but it was more than worth it!
Amazing! Five stars from me for all those mindblowing works.
Thanks for all the inspiration and sharing the matcaps :sunglasses:

Very, very cool, amazing girl man!!! Congratulations!!! :+1: :+1: :+1: :+1:

awesome model man!
love the sutil body structure, the cloth sculpt and details!
On my refs folder for sure!

keep it up!

She looks great, but I’m struck immediately by her hair, which is cool the way you’ve done it overall. The way the back is rendered as “long sausages” is the first thing that I noticed beyond everything else, all the work you’ve done that part just jumped out at me and went “hey I’m here look at me! I don’t fit in to the rest of this lovingly modelled figure, I’m right here!”.

Hope that was helpful in some way as I love the rest of her hair and the sculpt and appreciate the amount of time and concentration it must have taken to place each one of those strands like that. Seems at times to really understand hair in 3d you’d have to be a freaking hairdresser, knowing all about sections and layers and strands and whatnot. Complex stuff.

My girlfriend walks in and sees me struggling with sculpting some hair and I ask her “Do you think it looks ok? Like hair would flow, just by looking at it?” and she goes “You should be a hairdresser.” and then we argue for a bit about money and art and eventually I go into thinking what I’ve come to learn about sculpting in the round, in 3d…is that a sculptor or someone who sculpts, has to be everything. And they have to usually be better at the thing than the person who actually is that thing!

You have to play the role of the hairdresser to understand how hair works, how each layer rolls off the head in determined sections, how the curve of the wave would work out, to portray that convincingly. You have to be a cobbler, to understand how a shoe is built, from the heel to the toe, to get it’s shape right to understand how the foot would reside in the shoe, where it would bend to flex as the step takes place so you would know where to place those wrinkles. You have to be a Blacksmith. So you would know how a rivet would be applied to hold two pieces of metal together or where to apply a welded seam and how a hafted weapon would hold up while handling and where the main construction points are to be rendered accurately. And more.

And all those things. That’s why it bothers me to even leave criticism of sculpture at all in any fashion, it’s like drawing blood from a stone believe me. I understand the demands on the understanding of the person laying down all those forms and volumes so I wouldn’t do it unless I thought it was worth saying. You’re almost there with it maybe a little more attention to the back, break it up somehow it’s a hell of a task all that hair heh.

pOiNtPuShEr: thanks man!
thanks Webhead!
schiefer wow, thanks a lot for patience! I feel very honored.
thanks Max!
thanks Mariano!
Extra Dimensional: haha, I can see that and I agree with you. I haven’t touched the hair too much yet. I don’t know what direction I will take, so it could work as textured poly strips, or I could sculpt the individual strands, or replace it with hair and fur. Yes, this field gives us the chance to see and analyze the world from a different perspective. You can go from studying quantum electrodynamics to understand how photons behave to hair stying.

Beautiful sculpting! Looking forward to seeing her updated :+1: .

That was really well put Extra Dimensional. Your crafting everything! And
when you see sci-fi work, they are crafting things that don’t exist at all and
yet they have to have an underlying structure that’s logical. It really is an
extreme avenue being a 3D artist. Take a look at Vadim’s work the dominance
war 4 winner. All the technobabel that goes on in there! and it looks
gorgeous. But this is UNDOZ thread and its just as gorgeous. Infact that style
of female would have to be the most attractive looking female I have seen in
a while (I sound kinda deprived LOL!). But it is very nice.