Very pretty detail.
just continue that detail for the rest of the body and it should be amazing.
Here is an update on her boots I think I am going to call them done so I can stay on track to get all this done. Crits and comments welcome.
one thing i noticed was that on the boots, all but the little buckles pieces seem to be of the same material, defining different materials is a very good way to show off texturing abilities.
Worked on her forearm pads tonight, let me know what you all think.
i like the texture, just really not too sure about the zipper, I couldn’t really see arm bands/covers would be using a zipper to put them on, I’d imagine more like the buckles or clasps used in the boots you did. Good work.
Thanks for the comments, the reason there is a zipper is because I am following the outfit for the movie and they have zippers that secure them.
ah, did not see the movie so wouldn’t know, even though you are following it, feel free to explore your artistic creativity and all that jazz.
That’s some impressive work!
Great work! Details are really good and belivable, maybe hers hips are a bit thin, but i dont see the movie too…
Keep it up!!
This is looking real nice! You’ve done a great job so far. Just remember though that clothes need to feel organic too since people move around in them. They can’t look too stiff or they appear like armor.
But I realize that time is of the essence with this project, so just keep doing what you are doing and if you have time, you may want to go back and add some detail that shows that her garments are flexible.
Not a very large update tonight had some homework to do. But I did manage to get her holsters modeled. Thanks everyone for your valued comments, Kraken I see what you are saying I need to add some small creases and wrinkles to her bustier. If I have time I will work on making it more user friendly…lol. As always thanks for looking, and crits welcome.
Ok I think I have all the modeling done other than some final tweaks. Their is supposed to be two handguns, one on each side but ill just mirror them in Maya. Going to finalize the textures next then UV map and start the rigging. Please if anything seems real off let me know so I can fix it before I get to far into the rigging process. I am not sure about the leg thickness in the side view, but not sure if that is me staring at her too long or what. Anyway thanks for looking and crits and comments welcome.
I still have some more texturing to do but I have her back in Maya. I am pleased with how this is turning out, but I will let you all be the judge. Right now she is weighs in at 6800 polys but I still need to add teeth and tongue. So she will be around 7000 when completed. Crits and comments welcome.
Here is an update of her, she is rigged and all her blend shapes are done. All the blend shapes are rigged to a GUI for faster animating as well. I know she has flaws but I only have a few more weeks to get her animation done so this is where I stop. Let me know what you all think, and thanks for looking.
one thing i noticed was her creepy skin on her face, yet it seems that her hands are normal looking from these renders. overall, looks pretty good, I think a more dynamic pose would make it look better.
Thanks for the suggestions PJC, the skin on her face is supposed to look pale like a vampire. I do need to make her hands a little more pale I guess to match will see if I have time. Here is another pose of her let me know if it looks better.
the first pose just needed more flare with the hip and assyemtry in the arms, the second pose i tried to do that, and it wasn’t natural, is you want her legs like that then her upper body needs to arch forward. if you want her to have her back straight, then her whole body needs to move forward so her left thigh is close to verticle. again, the arms need to be different. i drew a few suggestions. on either pose, if she was just grabbing one of the guns or reaching for it.
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Well I decided to do the ending scene of the movie when Saleen and Marcus have their final battle. So I had to build Marcus in order to make the scene more realistic, rather than just using a stand in. So here he is let me know what you think and if you want to see other views.
great work i really enjoy your wip many inspirating things in it
keep it up