My goals are to make basic static models for my environments (not characters) in XSI or Max to import into Zbrush for detailing. Then to export back into my 3d app to apply the normals and texture maps from zbrush.
I read about people retopo’ing after they get back to their 3D App. But I think they only need to do this because for character models everything has to be perfect for animation.
In my case would I ever need to change my basic low poly mesh to better suit my normal map or whatever reason people retop?
Any insight would be great
Thanks.