SolidSnakexxx: The process is poly model in Maya, then into ZBrush to sculpt and add detail. However, I started this model several months ago but found myself spending too much time on the poly side before taking into ZB and I’m now paying the price because of some badly thought out toplogy descisions - mistakes I won’t be making in future models! Thanks for looking and I’ll be sure to post an update soon. 
MatrixNAN: Thanks for the kind words. I’ll be sure not to disappoint in my update.
s1ke: I think you may be referring to the tendons surrounding the throat… They are attached to the base of the skull and the shoulders for movement. This seemed the best approach other than to have skin around the entire neck. Unfortunately because of the base model, it makes changes in this area very difficult. 
SalmonGod: Haha! Yeah, undead things are well and good. At times I do wonder if perhaps the undead is the new naked girl or orc with sword
This guy isn’t a beast of burden, it’s a ride, but I’ll move the ribs up to make him streamline - expect an update in a short while. Thanks.
Slayir: Oops. Looks like you caught me on the legs issue. As I was saying to SalmonGod, I made the legs longer because the rib cage was so low. If I move the rib cage up a bit (making it smaller) then hopefully shortening the legs won’t make it too heavy looking - it’s a sleek animal, hence good to ride, but nasty to look at.
Soulstealer: Hi. Thanks for the encouragement. I hope to live up to your expectations… A new PC is on it’s way as I type so I won’t be struggling with ZB in a few days time. Detail is a high priority for this model and I’ll be doing it all by hand - no alphas! Gulp! :o