ZBrushCentral

Undead Beast

Greetings all,

Something a little rotten around these parts? Enter… Undead beast. I’ve been shaving away at him for a little while, but had to stop when things got busy at work. I’m now in the process of detailing up a lot of the ideas I’d blocked out so this guy is first up. Once finished I’ll be putting a rider on him…

Appreciate any feedback you guys can give me with regards to structure and form.

[UndeadBeast_head.jpg](javascript:zb_insimg(‘51457’,‘UndeadBeast_body.jpg’,1,0))

Attachments

UndeadBeast_body.jpg

Quite a great start! Can’t wait for the rider to hop on :wink: Would look awesome. BTW, what was the process for this creature? Can you show us the process?

Hey WHW,

Looks really good. I am reserve crits for now until you are further along. Its a great start I suspect this one is going to look really good when you finish it.

Cheers,
Nate Nesler

the muscles attached to the head look a little funny, rendered funny maybe? other than that its great, nice job so far…

that looks really cool and I cant wait to see it detailed… I can never get enough of undead creatures… I would suggest cinching up the chest area a little… it looks too heavy to me

wow thats awesome! But for some strange reason the legs look a bit too long, although it might be my eyes playing tricks on me because its pretty late here :D. Great modeling!

Looks cool, I just hope u stay with the consistancy of the ripped skinn and muscle u have on the head neck area, and apply it else where as well even if just a little. But love the decaying look :slight_smile: cant wait to see the update. :smiley:

SolidSnakexxx: The process is poly model in Maya, then into ZBrush to sculpt and add detail. However, I started this model several months ago but found myself spending too much time on the poly side before taking into ZB and I’m now paying the price because of some badly thought out toplogy descisions - mistakes I won’t be making in future models! Thanks for looking and I’ll be sure to post an update soon. :smiley:

MatrixNAN: Thanks for the kind words. I’ll be sure not to disappoint in my update.

s1ke: I think you may be referring to the tendons surrounding the throat… They are attached to the base of the skull and the shoulders for movement. This seemed the best approach other than to have skin around the entire neck. Unfortunately because of the base model, it makes changes in this area very difficult. :confused:

SalmonGod: Haha! Yeah, undead things are well and good. At times I do wonder if perhaps the undead is the new naked girl or orc with sword :wink: This guy isn’t a beast of burden, it’s a ride, but I’ll move the ribs up to make him streamline - expect an update in a short while. Thanks.

Slayir: Oops. Looks like you caught me on the legs issue. As I was saying to SalmonGod, I made the legs longer because the rib cage was so low. If I move the rib cage up a bit (making it smaller) then hopefully shortening the legs won’t make it too heavy looking - it’s a sleek animal, hence good to ride, but nasty to look at.

Soulstealer: Hi. Thanks for the encouragement. I hope to live up to your expectations… A new PC is on it’s way as I type so I won’t be struggling with ZB in a few days time. Detail is a high priority for this model and I’ll be doing it all by hand - no alphas! Gulp! :o

ya, thats what i was talking about, ok, still looks great!

A new pc! :smiley: Gratz! We’ll wait for an update then, from ur new uber pc :wink:

Look really cool. Nice control over the anatomy and such. Give it some textures and details and it will be great. Good luck with it.

:+1:

Jais: Hey, thanks for the kind words.

Hi again everyone,

Work got the better of me again! But this is moving along now - the neck area was possibly the most difficult part. Now it’s onto the back end of the beast…

[BeastZB10r-.jpg](javascript:zb_insimg(‘52774’,‘BeastZB10r-.jpg’,1,0))

wow, nice update, i want to see it finished ;]

That is absolutley disgusting… I love it!

The detail work is coming along nicely, keep it up!