First post. I’ve tried to find something similar to this problem in the forum but couldn’t. If this has been answered before, i apologize.
I’m a relatively new Zbrush user, using 3.1.
Windows XP 64bit
AMD Athlon 64 X2
Dual Core processor TK-57
1.90 Ghz, 2.87 Gb RAM
I’ve been trying to use the topology tools to merge two separate models: One human head i had sculpted and retopologized previously, and a human body that wasn’t done by me (imported as obj, turned to ztl).
I’ve gone through the process of turning the separate models into a single one without too much trouble, effectively leaving me with a body with an incomplete neck with a head hovering directly over it, and was going to try and use the topology tools to bridge the gap between the head and the neck.
I create a new zsphere, go Rigging->Select Mesh, select the model, then Topology->Select Topo, select the same model. The problem here is, the topology “net” that should be surrounding the model doesn’t show up at all, essentially leaving me to retopologize the whole thing from scratch. Zbrush doesn’t even take the time to make the calculations or give any sort of warning, just sits there like nothing happened.
I’ve tried it on a couple different models, see what produced what. Eventually, using the same model with different subdivision levels (deleting the unused levels beforehand), it seems to me that the program won’t go beyond a certain polygon count. Between levels 4 (about 8000 ploys) and 5 (over 30000), it’ll work fine with the former but simply disregard the latter. I can’t confirm this though, and even if i’m right, i don’t know what i can do about it.
The body model i’m trying to merge has triangles in it, so i can’t reconstruct the subdivision, short of retopologizing the whole thing myself (which i’m kinda starting to consider in the lack of alternative).
Thanks for your time.