Hi! I have what you would call a newbie Q I guess. I’ve made a low poly base mesh in maya. then imported it to zbrush and done som surface sculpting on it and then wanted to export a normal map from the high poly version like ive done before by going "make normal map, “clone” and “export” but this time all the buttons in the Normal map tab is grayed out. As is the texture map tab.
Its like this at all my subdivision levels and when I’m at my morph target.
I was hoping that somebody could tell me why and maybe how to resolv my problem?
Thanks!