Work done for 3D Artist magazine issue 89 (december 2015/january 2016)
I worked with Zbrush for the sculpt of the insect, then I rendered it with Cinema 4D/Vray. The post production was done with Photoshop
You can follow all the 17 steps of the creation of this insect in the magazine
I choosed this insect because of its crazy horny shape. I really had fun sculpting it, and some parts were challenging and tricky. I used Spotlight for the texturing process, and I switched between UV Master and Bodypaint for the UVs.
Here are below some shots of the project