ZBrushCentral

Um...rendering works on matcaps and there is levels and color balance

Has anyone noticed that Zbrush snuck in rendering on matcaps? I might be going crazy but i don’t remember achieving results in my renders like this. I added the blur but the coloring and shadows are 100% z. Also…go into your render tab and and all the way down you will find a REAL TIME zbrush version of levels and RGB.

These things were not in the last version? or am i going crazy?

Also ZSPHERE 2 HAIR!!! It will be all the rage:) just append in a zsphere to your head and put it at your scalp…then start sketching hair. It will give you a robo chubby

ren.jpg

you could do a best render for matcaps, or materials with a matcap shader channel, in ZB 3.1, so thats not new…but there are more shadow options for the preview render…and i have no clue as what you found at the bottom of your render-tab !..do you mean the option to change settings AFTER you did a best render ?..that’s not real time !

…would be nice if i were wrong, though :wink:

jantim

…and yes i am wrong :o…this time you can tweak the settings in pre-view mode…and not ( only) as an post -render option !

jantim